StaffOutfits
Gestions des ID de vêtements
Pas d’inquiétude pour la gestion des tenues, tout est automatisé grâce à un système de détection. Vous n’avez rien à configurer manuellement. La seule chose à vérifier est la présence des ressources esx_skin et skinchanger. Si vous les utilisez, vous devrez simplement modifier les ID de la variable esxSkin. Dans le cas contraire, c’est la variable illeniumAppearance qui sera utilisée.
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Config.StaffOutfits = {
illeniumAppearance = {
male = { -- Tenue Homme
mask = { item = 0, texture = 0 },
arms = { item = 31, texture = 0 },
tshirt = { item = 15, texture = 0 },
torso2 = { item = 178, texture = 0 },
pants = { item = 77, texture = 0 },
shoes = { item = 55, texture = 0 },
glass = { item = 0, texture = 0 },
ear = { item = -1, texture = 0 },
bag = { item = 0, texture = 0 },
hat = { item = 91, texture = 0 },
watch = { item = -1, texture = 0 },
bracelet = { item = -1, texture = 0 }
},
female = { -- Tenue Femme
mask = { item = 0, texture = 0 },
arms = { item = 36, texture = 0 },
tshirt = { item = 15, texture = 0 },
torso2 = { item = 180, texture = 0 },
pants = { item = 79, texture = 0 },
shoes = { item = 58, texture = 0 },
glass = { item = 0, texture = 0 },
ear = { item = -1, texture = 0 },
bag = { item = 0, texture = 0 },
hat = { item = 90, texture = 0 },
watch = { item = -1, texture = 0 },
bracelet = { item = -1, texture = 0 }
}
},
esxSkin = {
male = { -- Tenue Homme
tshirt_1 = 15,
tshirt_2 = 0,
torso_1 = 178,
arms = 31,
pants_1 = 77,
shoes_1 = 55,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 0,
chain_2 = 0,
helmet_1 = 91,
glasses_1 = 0,
glasses_2 = 0
},
female = { -- Tenue Femme
tshirt_1 = 15,
tshirt_2 = 0,
torso_1 = 180,
arms = 36,
pants_1 = 79,
shoes_1 = 58,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 0,
chain_2 = 0,
helmet_1 = 90,
glasses_1 = 0,
glasses_2 = 0
}
}
}
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