ZONES
Comment définir une ou plusieurs zones ?
L'utilisation des zones
Voici un aperçu de la gestion des zones, qui se divise en cinq catégories :
car
bike
boat
plane
helicopter
Il est important de noter que seules ces catégories sont prises en charge. Si vous en utilisez une qui n'existe pas, la ressource aLocation générera une erreur et deviendra inutilisable.
Présentation du code
ZONES = {
{
type = 'car',
label = 'voiture',
blipLabel = 'Location voiture',
blipConfig = { sprite = 225, color = 3, scale = 0.8 },
actionALT = vec3(159.605, 6607.544, 30.882),
previewCoords = vec4(2731.223, 1362.241, 24.523, 266.502),
spawnVeh = vec4(145.862, 6612.096, 31.824, 4.707),
ped = "mp_m_freemode_01", x = 159.605, y = 6607.544, z = 30.882, h = 88.3,
pedLabel = "Location voiture",
vehicles = {
{model = 't20', label = 'T20', price = 75000},
{model = 'adder', label = 'Adder', price = 44600},
{model = 'baller7', label = 'Baller 7', price = 28900},
{model = 'panto', label = 'Panto', price = 7400},
}
},
{
type = 'bike',
label = 'moto',
blipLabel = 'Location moto',
blipConfig = { sprite = 226, color = 48, scale = 0.8 },
actionALT = vec3(-1177.248, -1780.505, 2.908),
previewCoords = vec4(-1165.593, -1744.434, 4.015, 208.03),
spawnVeh = vec4(-1165.593, -1744.434, 4.015, 208.03),
ped = "mp_m_freemode_01", x = -1177.248, y = -1780.505, z = 2.908, h = 302.8,
pedLabel = "Location Moto",
vehicles = {
{model = 'enduro', label = 'Enduro', price = 75000},
{model = 'sanchez', label = 'Sanchez', price = 44600},
{model = 'lectro', label = 'Lectro', price = 28900},
}
},
{
type = 'plane',
label = 'avions',
blipLabel = 'Location avions',
blipConfig = { sprite = 251, color = 26, scale = 0.8 },
actionALT = vec3(-962.51, -2766.425, 13.3),
previewCoords = vec4(-1043.592, -2947.303, 13.964, 149.769),
spawnVeh = vec4(-1065.716, -2975.475, 13.964, 150.277),
ped = "mp_m_freemode_01", x = -962.51, y = -2766.425, z = 12.944, h = 239.2,
pedLabel = "Location avions",
vehicles = {
{model = 'luxor2', label = 'Luxor 2', price = 7000000},
{model = 'luxor', label = 'Luxor', price = 49000000},
}
},
{
type = 'helicopter',
label = 'Hélicoptères',
blipLabel = 'Location hélicoptères',
blipConfig = { sprite = 43, color = 24, scale = 0.8 },
actionALT = vec3(-1849.822, -3103.747, 12.944),
previewCoords = vec4(-1875.425, -3139.967, 13.944, 330.507),
spawnVeh = vec4(-1875.425, -3139.967, 13.944, 330.507),
ped = "mp_m_freemode_01", x = -1849.822, y = -3103.747, z = 12.944, h = 62.8,
pedLabel = "Location hélicoptères",
vehicles = {
{model = 'valkyrie', label = 'Valkyrie', price = 17000000},
{model = 'swift2', label = 'Swift2', price = 17000000},
}
},
{
type = 'boat',
label = 'Bateaux',
blipLabel = 'Location bateaux',
blipConfig = { sprite = 427, color = 11, scale = 0.8 },
actionALT = vec3(-719.26, -1326.996, 0.596),
previewCoords = vec4(-725.375, -1355.829, -1.475, 140.497),
spawnVeh = vec4(-725.371, -1355.52, 0.105, 359.095),
ped = "mp_m_freemode_01", x = -719.26, y = -1326.996, z = 0.596, h = 48.7,
pedLabel = "Location bateaux",
vehicles = {
{model = 'dinghy2', label = 'Dinghy2', price = 7000000},
{model = 'dinghy', label = 'Dinghy', price = 7000000},
{model = 'seashark2', label = 'Seashark2', price = 7000000},
{model = 'speeder', label = 'Speeder', price = 7000000},
{model = 'submersible', label = 'Submersible', price = 7000000},
{model = 'tropic', label = 'Tropic', price = 7000000},
{model = 'predator', label = 'Predator', price = 7000000},
{model = 'jetmax', label = 'Jetmax', price = 7000000},
{model = 'marquis', label = 'Marquis', price = 7000000},
{model = 'squalo', label = 'Squalo', price = 7000000},
}
},
}
Explication des variable
Fin des explications
Dernière mise à jour