WeaponList

Liste des armes disponible

WeaponList = {
    {Label = "↓↓       ~o~Mélée~s~       ↓↓"},
    {Label = "Couteau", Value = "WEAPON_KNIFE", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Matraque", Value = "WEAPON_NIGHTSTICK", ammo = 0, components = {}, tintIndex = 0}, 
    {Label = "Marteau", Value = "WEAPON_HAMMER", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Batte", Value = "WEAPON_BAT", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Club de golf", Value = "WEAPON_GOLFCLUB", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Pied de biche", Value = "WEAPON_CROWBAR", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Queue de billard", Value = "WEAPON_POOLCUE", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Hache de combat", Value = "WEAPON_BATTLEAXE", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Couteau a cran d'arret", Value = "WEAPON_SWITCHBLADE", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Hachette", Value = "WEAPON_HATCHET", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Poing américain", Value = "WEAPON_KNUCKLE", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Dague", Value = "WEAPON_DAGGER", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Bouteille", Value = "WEAPON_BOTTLE", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Clé", Value = "WEAPON_WRENCH", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Lampe torche", Value = "WEAPON_FLASHLIGHT", ammo = 0, components = {}, tintIndex = 0},
    {Label = "↓↓       ~o~Armes de poing~s~       ↓↓"},
    {Label = "Tazer", Value = "WEAPON_STUNGUN", ammo = 0, components = {}, tintIndex = 0}, 
    {Label = "Pistolet", Value = "WEAPON_PISTOL", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Pistolet de combat", Value = "WEAPON_COMBATPISTOL", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Pistolet automatique", Value = "WEAPON_APPISTOL", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Pistolet calibre 50", Value = "WEAPON_PISTOL50", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Pistolet sns", Value = "WEAPON_SNSPISTOL", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Pistolet lourd", Value = "WEAPON_HEAVYPISTOL", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Pistolet vintage", Value = "WEAPON_VINTAGEPISTOL", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Pistolet marksman", Value = "WEAPON_MARKSMANPISTOL", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Revolver", Value = "WEAPON_REVOLVER", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Revolver double action", Value = "WEAPON_DOUBLEACTION", ammo = 250, components = {}, tintIndex = 0},
    {Label = "↓↓       ~o~Mitrailletes~s~       ↓↓"}, 
    {Label = "Micro smg", Value = "WEAPON_MICROSMG", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Mini smg", Value = "WEAPON_MINISMG", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Pistolet mitrailleur", Value = "WEAPON_MACHINEPISTOL", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Smg", Value = "WEAPON_SMG", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Combat PDW", Value = "WEAPON_COMBATPDW", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Smg d'assaut", Value = "WEAPON_ASSAULTSMG", ammo = 250, components = {}, tintIndex = 0},
    {Label = "↓↓       ~o~Fusil dà pompe~s~       ↓↓"},
    {Label = "Pump Shotgun", Value = "WEAPON_PUMPSHOTGUN", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Sawed-Off Shotgun", Value = "WEAPON_SAWNOFFSHOTGUN", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Assault Shotgun", Value = "WEAPON_ASSAULTSHOTGUN", ammo = 250, components = {}, tintIndex = 0}, --
    {Label = "Bullpup Shotgun", Value = "WEAPON_BULLPUPSHOTGUN", ammo = 250, components = {}, tintIndex = 0},   
    {Label = "Musket", Value = "WEAPON_MUSKET", ammo = 250, components = {}, tintIndex = 0},    
    {Label = "Heavy Shotgun", Value = "WEAPON_HEAVYSHOTGUN", ammo = 250, components = {}, tintIndex = 0},  
    {Label = "Double Barrel Shotgun", Value = "WEAPON_DBSHOTGUN", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Sweeper Shotgun", Value = "WEAPON_AUTOSHOTGUN", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Combat Shotgun", Value = "WEAPON_COMBATSHOTGUN", ammo = 250, components = {}, tintIndex = 0},
    {Label = "↓↓       ~o~Fusil d'assaut~s~       ↓↓"},
    {Label = "Fusil d'assault", Value = "WEAPON_ASSAULTRIFLE", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Carabine d'assault", Value = "WEAPON_CARBINERIFLE", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Fusil avancé", Value = "WEAPON_ADVANCEDRIFLE", ammo = 250, components = {}, tintIndex = 0},  
    {Label = "Carabine spéciale", Value = "WEAPON_SPECIALCARBINE", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Fusil bullpup", Value = "WEAPON_BULLPUPRIFLE", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Fusil compact", Value = "WEAPON_COMPACTRIFLE", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "↓↓       ~o~Mitrailleuse~s~       ↓↓"},
    {Label = "MG", Value = "WEAPON_MG", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Combat MG", Value = "WEAPON_COMBATMG", ammo = 250, components = {}, tintIndex = 0}, 
    {Label = "Gusenberg Sweeper", Value = "WEAPON_GUSENBERG", ammo = 250, components = {}, tintIndex = 0},  
    {Label = "↓↓       ~o~Sniper~s~       ↓↓"},
    {Label = "Sniper Rifle", Value = "WEAPON_SNIPERRIFLE", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Heavy Sniper", Value = "WEAPON_HEAVYSNIPER", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Marksman Rifle", Value = "WEAPON_MARKSMANRIFLE", ammo = 250, components = {}, tintIndex = 0},
    {Label = "↓↓       ~o~Heavy~s~       ↓↓"},
    {Label = "Rail Gun", Value = "WEAPON_RAILGUN", ammo = 20, components = {}, tintIndex = 0},
    {Label = "Rpg", Value = "WEAPON_RPG", ammo = 20, components = {}, tintIndex = 0},
    {Label = "Minigun", Value = "WEAPON_MINIGUN", ammo = 250, components = {}, tintIndex = 0},
    {Label = "Lance-Tête chercheuse", Value = "WEAPON_HOMINGLAUNCHER", ammo = 20, components = {}, tintIndex = 0},
    {Label = "Grenade Launcher", Value = "WEAPON_GRENADELAUNCHER", ammo = 20, components = {}, tintIndex = 0},
    {Label = "Lance-feu-artifice", Value = "WEAPON_FIREWORK", ammo = 20, components = {}, tintIndex = 0}, 
    {Label = "Compact Grenade Launcher", Value = "WEAPON_COMPACTLAUNCHER", ammo = 20, components = {}, tintIndex = 0},
    {Label = "↓↓       ~o~Lançable~s~       ↓↓"},
    {Label = "Grenade", Value = "WEAPON_GRENADE", ammo = 25, components = {}, tintIndex = 0},
    {Label = "BZ Gas", Value = "WEAPON_BZGAS", ammo = 25, components = {}, tintIndex = 0},
    {Label = "Molotov Cocktail", Value = "WEAPON_MOLOTOV", ammo = 25, components = {}, tintIndex = 0},
    {Label = "Sticky Bomb", Value = "WEAPON_STICKYBOMB", ammo = 25, components = {}, tintIndex = 0}, 
    {Label = "Proximity Mines", Value = "WEAPON_PROXMINE", ammo = 5, components = {}, tintIndex = 0},
    {Label = "Snowballs", Value = "WEAPON_SNOWBALL", ammo = 10, components = {}, tintIndex = 0},
    {Label = "Pipe Bombs", Value = "WEAPON_PIPEBOMB", ammo = 10, components = {}, tintIndex = 0},
    {Label = "Balle", Value = "WEAPON_BALL", ammo = 0, components = {}, tintIndex = 0},
    {Label = "Tear Gas", Value = "WEAPON_SMOKEGRENADE", ammo = 25, components = {}, tintIndex = 0},
    {Label = "Flare", Value = "WEAPON_FLARE", ammo = 25, components = {}, tintIndex = 0},
    --
    {Label = "↓↓       ~o~Ahero~s~       ↓↓"},
    {Label = "Micro smg", Value = "WEAPON_MICROSMG", ammo = 250, components = {"clip_extended", "flashlight", "scope", "suppressor"}, tintIndex = 3},
    {Label = "Pistol", Value = "WEAPON_PISTOL", ammo = 250, components = {"clip_extended", "flashlight", "scope", "suppressor"}, tintIndex = 3},
}

Voici toutes les armes que j'ai ajoutées. Vous pouvez en supprimer ou en ajouter selon vos besoins. Comme vous pouvez le voir, il y a des composants associés. Si vous souhaitez ajouter une arme, veuillez respecter les composants appropriés, cela est important.

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