Org

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Org = {
    MarkerDist = 30, -- Distance du marqueur (par défaut 15 mètres, 3 mètres recommandé pour les joueurs connaissant les positions)
    PedDist = 1, -- Distance pour afficher les objets (non disponible pour le moment)
    Wl = {
        Objects = {},
        SctInv = {},
        Trg = {
            Account = {},
            Loadout = {},
            Inventory = {},
        },
        JobList = {
            {JobName = "ballas", JobLabel = "Ballas"},
            -- Ajouter de nouvelles organisations
        },
        -- Début de l'organisation Ballas
        ["ballas"] = {
            Coords = {
                {
                    MarkerType = 29,
                    MarkerScale = 0.5,
                    MarkerR = 148,
                    MarkerG = 0,
                    MarkerB = 255,
                    MarkerA = 0.9,
                    x = -207.7318725586, y = -1692.158203125, z = 34.166259765625, -- Position du marqueur
                    Type = "coffre",
                },
                {
                    MarkerType = 36,
                    MarkerScale = 0.5,
                    MarkerR = 148,
                    MarkerG = 0,
                    MarkerB = 255,
                    MarkerA = 0.9,
                    x = -209.40658569336, y = -1689.3231201172, z = 34.065185546875, -- Position du marqueur
                    Type = "garage",
                },
                {
                    MarkerType = 1,
                    MarkerScale = 3.0,
                    MarkerR = 148,
                    MarkerG = 0,
                    MarkerB = 255,
                    MarkerA = 0.9,
                    x = -215.55165100098, y = -1691.8022460938, z = 33.997802734375 - 1, -- Position du marqueur 
                    Type = "removeVeh",
                },
            },
            Vehicle = {
                Spawn = {x = -219.49450683594, y = -1691.5516357422, z = 33.91357421875, h = 175.74803161622}, -- Point de spawn du véhicule
                ColorCar = { -- Pour changer la couleur : https://htmlcolorcodes.com/fr/ (laisser vide pour aucune couleur)
                    primaire = {r = 185, g = 0, b = 255}, -- Violet
                    second = {r = 185, g = 0, b = 255}, -- Violet
                },
                ["boss"] = {
                    Value = {
                        -- Véhicules pour le boss
                        {Label = "La voiture du seigneur", Value = "thrax"},
                        {Label = "Adder", Value = "adder"},
                        {Label = "Buccaneer", Value = "buccaneer2"},
                        {Label = "Dominator", Value = "dominator"},
                        {Label = "Faction 2", Value = "faction2"},
                        {Label = "Faction 3", Value = "faction3"},
                        {Label = "Sabregt2", Value = "sabregt2"},
                        -- Motos
                        {Label = "Hakuchou 2", Value = "hakuchou2"},
                        {Label = "Sanchez 2", Value = "sanchez2"},
                        -- Vélos
                        {Label = "Vélo-BMX", Value = "bmx"},
                        {Label = "Vélo classic", Value = "cruiser"},
                    },
                },
                ["lieutenant"] = {
                    Value = {
                        {Label = "Blista", Value = "blista"},
                    },
                },
                ["sergeant"] = {
                    Value = {
                        {Label = "Blista", Value = "blista"},
                    },
                },
                ["officer"] = {
                    Value = {
                        {Label = "Blista", Value = "blista"},
                    },
                },
                ["recruit"] = {
                    Value = {
                        {Label = "Blista", Value = "blista"},
                    },
                },
            },
        },

		-- Autre organisation, dupliquer le code..

    }
}

Vous pouvez facilement dupliquer pour créer des gangs à l'infini, sans aucune perte de performance. Le code a été repensé et optimisé pour garantir une efficacité maximale.

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